IntelliPaper
Abstract
Dilemma-based learning (DBL) and Gamification are two educational techniques that, have received the attention of both educational theorists and the educational community in general in recent years. The purpose of this article is to present a didactic scenario for the teaching of the 3rd Junior High School Literature course entitled "With emotion or logic?". This scenario was designed and implemented within the Erasmus+ program "Gamified Introduction to Gamification". The innovation of the scenario lies in its student-centered nature and, above all, in the utilization of the principles of Dilemma-based learning and Gamification. The students, acting within a framework of collaborative activities, both digital and non-digital, managed to approach the objectives of the scenario to a very satisfactory degree.
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Conflict of Interest
The authors declare no conflict of interest.
Ethical Approval
Not applicable
Data Availability
The datasets used in this study are openly available at [repository link] and the source code is available on GitHub at [GitHub link].
Funding
This work did not receive any external funding.