IntelliPaper
Abstract
The experience of reality (EoR) is a relevant part of our everyday conscious experience. It holds the potential to shape reasoning, reporting, and acting. On the one hand, EoR helps us to navigate towards our goals. On the other hand, it can be used as a tool for social control and manipulation. Here, I propose a distinction between three types of EoR: EoR out there, EoR of the experience itself and EoR somehow, and I put forward two key ideas concerning EoR. First, I argue for the idea that EoR is not always aligned with reality. In other words, what we experience as
real does not always correspond to what is really the case. Luckily, this misalignment can be reduced throughout both non-interactive and interactive dynamics. Second, I identify one exception to this rule: EoR somehow lacks content and is entirely undetermined and non-conceptualized. Hence, it always aligns with the reality it is an experience of.
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Conflict of Interest
The authors declare no conflict of interest.
Ethical Approval
Not applicable
Data Availability
The datasets used in this study are openly available at [repository link] and the source code is available on GitHub at [GitHub link].
Funding
This work did not receive any external funding.